![]() "Mass station sabotage that is likely to kill people is allowed so long as the antagonist does not take any direct and specific personal actions to maximise the bodycount beyond what the sabotage itself causes. Firstly, even the RESTRICTED antag rules state that: I think it was Vekter I was boinked about this with before, not sure, but I don think saying no is the right call. or both of those.Įdit: Regardless of restricted or unrestricted, imo SM sabotage should not be an issue. They really need better turrets or maybe the ship should just self-destruct once all the pirates are dead. On the topic of the interdyne pirates, I gotta say they are the worst - not because of what they do themselves (though it is obnoxious) but because of the ridiculous loot they leave behind, like an emagged chem machine and all the disease bottles and etc that is screaming for some troll assistant to come make a mess with. ![]() And that is aside from the whole meta "take of your mask and talk so i can see your name in the text" bullshit commonly pulled by Gaiman-types, usually immediately followed by a face full of lasers +1 to this from me, mostly because of the valid hunting issue - it is almost sickening to me to see 4-5 fully armed seccies storming the greytide pirate ship blasting everyone they see the second they show up. There is undoubtedly a lack of admin enforcement on the validhunting side though, because the general consensus whenever I ask is "Ghost roles have no rights." which basically implies they wont stop players from seeking out free loot I think the issue lies in the fact that many people consider pirates a 'station wide threat' because skeleton pirates and ex-interdyne exist which tend to either blow holes in the station or give everyone super aids. Players that choose to act as security will be held to the same standards as security. You can always defend yourself and others from violent antagonists. Restricted antags that are not automatically global or round ending threats may still become so through their actions in the shift, the stronger your reasoning the more action you can take against them. You should not act like a vigilante if a security force is present unless you have a good in-character roleplay reason to believe a global or round-ending threat exists. ![]() Non-security may only actively hunt global or round-ending threats. So with all this taken into consideration, why not just make them unrestricted? That way there's no question on whether or not crew should be storming them, and the pirates can go full hog to get sellable goods without risking getting bwoinked in the process. Which leads to most of the crew just bum rushing their ship to get free loot regardless of whether or not the pirates have attacked them yet. Despite the fact that they aren't actually allowed to be going around murdering people randomly. On top of this, there's sorta the whole wonky scenario of pirates being treated as super valid and kill on sight. When the interdyne pirates were added there was basically little thought given to them having the means to tb the station immediately on mrp, which is a little annoying because as a traitor (another restricted antag for comparison) you usually need to ahelp beforehand when you wanna make a super death virus to spread among the crew. So originally pirates were a bit mixed on account of skeletons being the odd one out with the cannons that can outright kill people which usually lead to them being super valid, but now we got the interdyne pirates with straight up fungal tb among the other new ones.
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